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Learn how the king moves and captures, why it cannot move into check, and how king safety works through a highlighted beginner chess example.
The king moves exactly one square at a time, in any of the eight directions: forward, backward, sideways or diagonally. That rule is the same in every form of chess.
A king may never move onto a square that is attacked by an enemy piece. You cannot move into check, you cannot stay in check, and you cannot castle out of check. If your king is attacked and no legal move gets it to safety, that is checkmate and the game ends.
The two kings can also never stand on adjacent squares, because that would put each of them onto a square the other attacks.
Early on the king is a liability you tuck away. In an endgame it becomes a genuine attacking piece: with few pieces left it can walk up the board, support a pawn, and take squares away from the enemy king. Learning to use the king actively in endgames is one of the biggest practical gains for a beginner.
There is no castling here, so king safety is about pawn cover and piece placement rather than a single tucking-away move. The board is 5 files wide, which means the king has fewer squares to hide behind and checks arrive sooner than on a full board.
Open the interactive lesson to see every legal king move highlighted on the board, then practise against the computer.